I'm a creative thinker, planner and do-er. I build brands, create concepts and campaigns and plan programmes. I help businesses, brands and organisations change what people think, feel, do, buy and buy-into. Not left-brain or right-brain: whole-brain thinking. I'm about gut-feeling and measurable impact…

Here’s what I mean.

  • Colorful candy-coated chocolates in various bright colors representing a project where I used creative strategy to create change narratives and worked alongside C-Suite execs to build a brand world for Mars M&Ms.

    Storytelling strategy… MMm…!

    The world’s leading brand of delicious chocolate and peanut lentils (image is NOT their product) continue to build their rich and exciting brand world. They needed a narrative that explains this to their global teams, and what they can do to support and enable this worldwide. While I can’t go into commercially-sensitive details here, I was tasked, as part of a multi-agency team, to craft that internal narrative and launch it in a number of formats from static to interactive. A great story to tell about a phenomenally successful brand embarking on their next chapter.

  • A person interacts with a large interactive digital display on a wall. Image is illustrating an immersive learning and development experience for which I designed a fully interactive 'Mind Palace' experience.

    UX and Experiential strategy

    This major global pharma company briefed us to create motion content for the opening of their Learning and Development Centre in Cambridge, Massachusettes. I proposed that the building itself became an immersive experience in which the Centre had a Tone Of Voice, and became your coach, guide and mentor. Having discovered there would be interactive capability in their screens, the key themes of the motion assets were drawn together in an immersive, interactive MInd Palace. I also devised the UX and AI, and developed the ‘voice’ of the building, creating integrated copy for all interactive and motion assets.

  • An infographic presenting key brand promises, messages, and proof points, including statistics on interviews, workshops, constituents, consultation, and co-creation for a comprehensive branding project.

    Brand strategy & transformation

    Universities are now large, complex, international businesses that operate in increasingly challenging commercial and political environments. The University of Portsmouth identified the need for a new brand positioning and visual identity to deliver its 2015 – 2020 strategy. This had to be a highly consultative project with stakeholder management, navigating complex governance. Open consultation followed with multiple audiences, incliding nternational audiences reached through interviews and online focus groups. The approach delivered a strong, differentiated brand positioning owned by the whole University.

  • Laptop screen displaying an interactive information management system, part of an immersive online experience. This application was the result of extensive process design includng workshops and insight.

    Simplifying & communicating very complex processes

    A major global Pharma company needed to explain their end-to-end knowledge management, enabling scientists and engineers to understand what systems and interdependencies underpinned their product design and production process. Working with a small team, we plotted out the full journey, supporting technologies and roles, and then presented these in accessible, interactive form to be engaged with across multiple channels. This created their first at-a-glance overview, and enabled them to streamline technologies.

  • Storefront design for Populo Living. Envrnemtal graphics visual part of a comprehensive rebrand including digital, social, events, experiential, motion, print, OOH, graphcis systems and brand guidelines.

    Brand strategy & naming

    Red Door Ventures in 2014 was a company wholly-owned by Newham Council. Their original job was to build homes for the private rental market, generating income for the Council. In October 2018, their remit changed dramatically. Working closely with RDV and partners I delivered a new name ‘Populo’, core brand proposition, narrative, values, personality and brand promises/key messages. I also planned stakeholder management, helping steer the new brand through Council approval. I subsequently directed the roll-out across all channels, extending to interiors, environmental, video and events.

  • Laptop displaying a website for a luxury/hospitality sector event in Shanghai, with a background image of a cityscape under cloudy skies. Part of an event and campaign that integrated digital, social, events.

    Experiential creative strategy

    Many global organisations use experiences and events to drive change or drive sales. Marriott International hotel group briefed us to create the naming & theming, art direction, structure and content of an event experience in Shanghai that would bring together their General Managers (‘GMs’) to signal a moment in time for MILUX (the overarching brand for Marriott luxury hotels). The brief had six key pillars: Reinforce positioning; Strengthen commitment; Highlight opportunity; Build a community (see 'GM8 image); Create advocates; Deliver impact and intimacy.

  • A wooden barrel with the text "Bacardi Back to the Bar Are You Ready?" written on it. A lead brand graphic, art-directed for a global, social-first campaign to change an global organisation's culture.

    Culture strategy

    Established in 1862, Bacardi asked us to to build on the iconic, global brand’s foundations, re-igniting the culture and passion within the business by creating a cultural movement. To create this movement, we tapped into the natural passion Bacardi employees have for the brand, sending employees ‘back to the bar’. 31 countries participated in Back to the Bar – from south America, Australia to Europe the campaign achieved over 100,000 impressions on social media, and 900 posts appeared on Instagram. Over 2,000 employees helped define the new culture in fast paced global hackathons – a third of their employee base. A successful start to an impactful three-year relationship.

  • A person holding a white tablet displaying one of the stages of an immersive digital experience that enabled users to design their own digital avatars, for a digital and social-led campaign.

    Embedding DE&I through play

    De Beers Group recognised that to maintain its leading position it needed to build a resilient culture which would sustain its success. I devised a strategy that would prompt a change in mindset and engage colleagues no matter where they were – whether in offices, retail locations or remote mines. Using gamification, employees were given the opportunity to create their own avatar – which prompted them to identify the skills and expertise they wished to develop to embrace new ways of working and advance their careers within De Beers Group. Online learning resources were incentivised with colleagues rewarded for completing training modules.

  • Woman in black tank top wearing red boxing gloves and posing with fists raised against a red background. Art direction for a social-media, events and OOH recruitment campaign

    Repositioning a global University

    The University of Reading needed help to position their brand and attract the best students, staff and funding. I led development of their brand and campaign strategy, refreshing their brand and developing a new, omnichannel approach to recruitment. The results were 17% increase in open day attendance. For the first time in its history, Reading had to close applications to its 2014 open days. Applications for 2015-16 were up 23%, against a nationwide decline of c.2%. Reading is now in the top 10 universities in the Youth 100 – the UK’s top brands according to 3,500 18-24 year olds.

  • Red neon symbols created as icon designs for a brand and brand guidelines, indicating how the brand would appear in live events design and experiential

    Embedding leadership behaviours

    A global Pharma client studied the behaviors of effective leaders across their organization and identified four behaviors that were most important to their success. They wanted to encourage people leaders to use them and embed them across the organisation, and so they were refreshed and repurposed for all colleagues. This involved taking complex, interrelated cultural pillars and proxy indicators, and simplifying them into a meaningful communications system that could underpin multi-channel, strategic communication and engagement. The Leadership Behaviors were represented by four unique, memorable Glyphs, which were an extension of their corporate philosophy.

  • Digital screens showing digital graphic design for an online immersive experience - game design, in which global employees explored customer behaviour and team building through an online app.

    UX: Connecting With Clients

    Thomson Reuters reealised that they needed to build their teams around a stronger client focus, breaking silo’d thinking, supporting and embedding collaboration. This year’s Connect event would focus on how to connect to build more client-centric teams. The solution was to develop an immersive game in which global colleagues accept a virtual brief and case file, then they would compete to build client teams and resolve issues and ‘curve-balls’. Having developed the strategic concept, I worked with a small team to devise the IA and UX for this game, and support development of the content with creative copy and UX taxonomy.